Baldur's Gate 3's recent major update, Patch 7 is a great update for the game but for anyone using mods, it's been total chaos. So in this guide, we'll walk you through some of the steps you need to follow in order to get mods working in Baldur's Gate 3 again. Keep in mind some of this is going to be mod-specific so don't expect every single mod to be restored to working order. Not yet anyway.
Takeaways:
- Fix mods not working in Baldur's Gate 3 Patch 7
- Baldur's Gate 3 Patch 7 Mods not working solutions.
Table of Contents
How to Fix Mods Not Working in Baldur’s Gate 3 After Patch 7
As we mentioned above BG3 Patch 7 broke mods for just about everyone so you'll need to work your way through quite a lot of steps in order to get things working again. This might take quite a while so read through it carefully and follow the steps closely in order. It's numbered for a reason!
Before you Start!
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Not All Mods Need Updates: Many mods still work fine, even if they haven't been updated. However, some will break no matter what you do, so testing is important.
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UI Issues: You may have some UI problems (like vanilla subraces appearing as tan squares). These usually don’t affect gameplay, but they can be annoying.
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Race Mods: Race mods can cause problems when updated mods are missing character creation visuals. For example, if a character uses a specific hair mod that no longer appears in the character creator, your save might fail to load. Solutions include reverting to old versions, applying new patches, or re-adding Padme’s "Patches for CC Races".
1. Remove All Mods and Verify Game Files
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Instead of deleting, move your mods to another folder for safekeeping.
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After removing mods, verify the integrity of your game files through Steam or your game launcher.
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After verification, reintroduce your mods, excluding modsettings.lsx. This file will regenerate once you export your mods again.
2. Save Your Load Order in BG3 Mod Manager (BG3MM)
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Go to the small "save as" button next to the "export" button in BG3MM.
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Load orders will be saved as .json files in the BG3MM -> Orders folder.
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Make a copy of the .json files if you want an extra backup.
3. Update BG3 Mod Manager and Script Extender
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Check for updates through "Help -> Check for updates" in BG3MM.
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Alternatively, download the latest version of the Mod Manager. Delete old folders that are being replaced, and install the new ones to keep your load orders intact.
4. Update Mods
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Go to "Download History" on Nexus Mods and sort by update date. Look for updates from 9/5 onwards.
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Recommendation: Delete the old file from the mods folder before adding the updated version. Simply replacing the file may not work, especially if the filename has changed.
5. Organize Mods in the Load Order
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Mods in Overrides Section: Right-click and place them in the appropriate load order.
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Remove Mod Fixer: Delete Mod Fixer from your mods folder, as it's no longer necessary.
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Mods with Mod Fixer Bundled: Remove any mods that have Mod Fixer included (indicated by a sticky note symbol in BG3MM). These mods are often the source of broken games. You can test them individually, but proceed with caution.
6. Fix Mods with Modder’s Multitool (Optional)
For mods that still require Mod Fixer and don’t have updates:
- Use Modder's Multitool to unpack the mod.
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Go to Mods -> (Mod Name) -> Story -> RawFiles -> Goals.
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Remove the recompile file (names may vary).
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Repack and reinstall the mod. This method fixes many issues, though some mods might remain broken.
7. Test Mods in Chunks
Remove all mods and test them in small groups. Only one broken mod is needed to break everything. Essential mods like CommunityLibrary (place at the top of the load order) and CompatibilityFramework (place at the bottom) need to be prioritized.
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Ensure your modsettings.lsx file does not shrink to 1 KB when the game launches.
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Start a new game to verify that the character creator works. Play through the Nautiloid section and check if saves work. If you encounter issues, one of the mods in that chunk is likely broken.
8. Load Old Saves
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When loading old saves, ensure all mod-related checkboxes are selected.