How to Fix Avowed Crashing When Compiling Shaders

If you're getting crashes while Avowed is compiling shaders, often accompanied by a "LowLevelFatalError," welcome to the club! This issue appears to be super common at the moment, particularly among users with Intel 13th and 14th gen processors and NVIDIA GPUs. (Thanks Intel!) And since this problem occurs across both Windows and Linux systems there's a good chance it's probably hardware or game patch related. But! There are some things you can manually check and below is a list of those potential fixes and workarounds that might help you get the Avowed running.

How to Fix Avowed Crashing When Compiling Shaders

This seems to work for some stupid reason, so give it a go. It's super easy!

Disable DLSS in Game Configuration

A user found that Avowed sets DLSS as default, even for non-NVIDIA GPUs. To manually disable DLSS:

Use the "-dx11" Launch Option

Launching the game with DirectX 11 might help, but be aware of potential graphical issues:

Some users report that using "-dx11" still causes crashes after character creation. However, a workaround has been found:

Make Your Drivers Are Up to Date and Clean Install them!

While updating GPU drivers has not resolved the issue for everyone, it’s still worth ensuring your system is running the latest versions:

Once you have the latest drivers I highly suggest clean installing them with DDU

Try Running the Game on a Different Device and Transferring the Save File (Probably Not Possible)

Rumour has it that the crash is tied to the sequence immediately following character creation. So skipping this might solve the problem for some people.

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